I managed to finish the scenario before the orcs could actually appear. The wounded elvish scout could have had his HP on 1-10, dunno. Undead clashing with them being possibly unaware of elvish camp nearby is a nice touch. yet fighting off the undead while you're on sand (your favorable terrain) and having the hold of all villages can make this battle easyģ) Was there any event that caused you to almost instantly loose, or made the scenario unplayable without reload? UtBS-A_Stirring_in_the_Night_replay-2.gz (63.53 KiB) Downloaded 552 timesġ) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.Ģ) Do you think the difficulty is adequate to the level? If not describe the issue that made the scenario to easy/hard. I don't know if this is a bug, but several times nearly recruited undead in the Northern keep would instantly level right after their arrival - no combat or anything, just appeared and leveled. Assuming I won't regret this it might make sense to clue the player that someone besies Kaleh should get the holy water. Since I had him pick up the holy water in the previous scenario this was just too painful so I admit I went back to the last couple turns of that scenario and had someone else pick up the holy water. The orcs arriving and Kaleh having to run back to defend is a neat twist, but after the first time it seemed like Kaleh didn't had time to do anything meaningful against the undead and still make it back in time to recruit and defend the keep, so he just ended up hanging out there. The first time I played I didn't realized they would be arriving so quickly and the scout would have bought me a critical turn in sacrifice. Let the player keep the scout that brings news of the orcs. Key to winning (besides luck) was figuring out you need to let the undead armies meet each other on the Eastern part of the map and kill some of each other. This really amplifies the luck and can quickly turn the tide one way or the other. It also means you have lots of situations when you are in a feast or famine situation - if you hit the undead it dies, if you miss it levels.
The undead arriving nearly leveled is brilliant.
Yes, this was a fun challenge, though the amount of luck stops me short from really loving it. You have to be very conservative and, as the wiki says, still fairly lucky.Ĥ) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?ĥ) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc. Then a couple of times key units got slaughtered after the RPG didn't go my way, the undead couldn't miss and cut through my lines like butter. UtBS-A_Stirring_in_the_Night_replay.gz (51.25 KiB) Downloaded 656 timesĪt first I was being too aggressive and got units killed. I think it's possible to set weapon specials to not appear generally and this is an opportunity to do that. Garak is displayed as having magical and beserk attacks, even though those attacks only exist against the undead champions. I've got quite an attachment to that particular sprite. It'd be nice if the campfires were impassible. I like the mechanic, but I wonder if there could be a little more variance in XP given to create a little variety. Many units were 3/4 xp away from upgrades on spawn, which decreased the tactical challenge somewhat. The experienced UD recruits are good fun, but either I got very unlucky or they are set to get a LITTLE too much XP. The orcs arrive at just about the right time to pose a good puzzle, too. I think the three way battle is well-spaced and requiring the player to get involved to defend their camps is a nice conceit. He could show a little more heart, I think. The way that they're all so okay with Garak's death when you kill the undead is a bit cold. Kaleh says it will be as bad if the orcs reached the tents as if the undead did, which is not true since their bodies won't be desecrated to create zombies.
Puzzle quest capture orc full#
When he appears he has full HP and that's weird.ĭeath Knight dialogue on the death of the Lich sounded like he was about to spawn a wave of enemies thanks to an influx of gold but he let me down. I think the 'Wounded' scout should probably be wounded.
I think given that the player probably has a number of higher-level units by now the heroes could afford to be level 3 units, or at least buffed with extra hp or something. By the time Garak's challenge came out in turn two, one of my units stationed in the village had almost killed one of the heroes already. I think this one is set about right goldwise, though. 1) Version? 1.13.7, Challenging (new elves)Ģ) Adequately difficult? Started with 540 gold, due to the cascade from the first scenario.